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NBA 2K21 Review – New Polish On The Court

Any athlete will attest that you can do all the right things in the off-season and still come up short. Visual Concepts clearly worked to up its game with NBA 2K21 and deliver better results. However, this wasn’t a typical off-season for Visual Concepts; the team wasn’t just trying to take NBA 2K to the next level, it was trying to take it to the next generation, being the first sports game to go all-in on the new console power of the PS5 and Xbox Series X. The result is a valiant effort, full of great new features and impressive visual leaps, but it’s clear there’s still some seasoning and adjustments to the playbook that need to be done. 

Visual Concepts released a version of NBA 2K21 back in early September (for PS4, Xbox One, PC, and Stadia), but this next-gen edition was built from the ground up to harness the power of the new hardware. Some things from the earlier release carry over, like the bulk of Junior’s MyCareer story, but it also has new modes, as well as important tweaks such as smoother movement and more realistic contact. Most importantly, the long load times that have plagued the series are a thing of the past. Games load in seconds, getting you right into the action. The only hiccups I noticed were when my player went to the bench for a substitution and between periods; sometimes your player just stands stoically for a few moments during this transition. It breaks the immersion since everything else functions just like you’re at an actual arena, including a lively crowd and staff performing various tasks.

Minor issues aside, Visual Concepts continues to deliver stellar gameplay that looks and feels straight out of the NBA. The new-gen tech has only added more authenticity and variety to the on-court action. Being able to change up the speed of your dribble and size-up moves makes ball-handling feel great and gives you tons of options. I loved being able to use hesitations, escapes, stepbacks, and crosses to throw off defenders, and this new dribbling quickly became my favorite upgrade. Passes also look more realistic, especially alley-oops off the glass to teammates. A new lead-pass mechanic, alongside the addition of bounce-touch passes, makes it so you always have varied ways situations can play out. 

As with past entries, certain players have signature moves, and Visual Concepts has only added to the realism with new skills like LeBron James’ suspended dribble. It’s cool that players move or play differently depending on who they are, their position, and how they’re built. I was constantly wowed by the level of detail in every player model, from their likeness to their real-world counterparts right down to their facial expressions and dripping sweat in intense moments. NBA 2K21 is easily one of the best-looking games on the new consoles. 

Another high point is the addition of The W, which allows you to can create your own WNBA MyPlayer for the first time and build your own path to stardom by playing for one of the league’s 12 teams. The level of detail in this mode is great, as I loved learning more about the league and its players from the announcers and games feel different from the NBA with a more technical and team-centric style. The W doesn’t have a cinematic experience like the main MyPlayer mode, but you do get to build up your popularity, wealth, team chemistry, and progression by choosing between different things to do on your day off, like volunteering for a youth program or streaming NBA 2K21. 

You have to fill in the blanks to your own story through these small choices, interacting with other players via text messages, and your social-media feed, but the crux is focused on being a visible role model and bringing other young girls into the sport, which I think is fantastic. I just wish it had its own self-contained storyline, and I’m disappointed that your female MyPlayer cannot be brought into the main multiplayer space: The City. You can play with other players in The W Online, but playing in a small gym isn’t the same experience as having tons of shops and courts at your disposal. 

The City is an evolution from The Neighborhood, where players come together in a multiplayer space with their created MyPlayers to play pick-up games and shop. The City is a big attraction, and exclusive for this next-gen version of the game. It’s clear Visual Concepts has some big ideas for it, as you get assigned an alliance and help build up its reputation by participating in events. I enjoy walking through this massive metropolis, stumbling upon special vendors selling unique apparel, and unlocking special challenges like teaming up with cover star Damian Lillard to take on legends Clyde Drexler and Terry Porter. You even get to spin a wheel for a daily log-in bonus that gives you cool freebies. Most recently, I scored a free tattoo, which made me happy because spending VC (which you can earn in-game or spend real money to acquire) isn’t my thing, especially for cosmetic items. Unfortunately, if you’re like me, you’re most likely going to be grinding to get anything cool or hoping your luck serves you well when you spin the wheel – though I have yet to get a high-tier item that way. Good items are very expensive, and grinding for them requires an unreasonable amount of patience; it feels like a blatant effort to drive players toward microtransactions, which feels gross. 

The City is a cool idea, but it is also where the biggest problems surface. To enter The City, you must first get your rank up by grinding out wins in Rookieville. This is miserable, as you’re in a sequestered area where you can’t access any part of The City and must just wait for games and play with others. Losses don’t do much for your rank, so every game feels like you’re fighting for entry to the show. I encountered many players who had clearly bought VC to boost their character’s stats and put themselves at the best advantage – which makes it even harder to win if you don’t pay real money yourself. 

As I walked around Rookieville, I rarely came across a player who wasn’t rated 86 or higher. Badges only further complicate this, because badges can let you make unrealistic shots or avoid easy steals. This has made me hate online play, because the games don’t unfold fairly or realistically. They’re just not fun. Visual Concepts needs to figure out a better way to reward teamwork, because players don’t want to pass the ball and just shoot all day long with these modifiers. It’s becoming more of a problem, especially as online play continues to be a focus. 

Outside of these frustrations, you can still expect the other basic modes and some tweaks. My NBA is now an all-encompassing franchise mode, combining MyGM, MyLeague, and MyLeague Online. It gives you more customization options than ever before, from toggling certain league rules to bypassing some of the annoying role-playing elements. MyGM is still in need of a complete overhaul, even if I do appreciate the revamped boom/bust system and more variation in player potentials. I also enjoyed that there are some little variations from the old-gen version, such as a new path in Junior’s MyPlayer story, where you can join the G-League and brush shoulders with some familiar players from the series’ fiction. 

NBA 2K21’s full-team on-court action plays the best it ever has, and the graphical leap is impressive to boot, but it still comes up short in some key areas. Visual Concepts still hasn’t figured out a great way to elevate its online play, and microtransactions continue to destroy what should be a fun part of the experience. I love creating specular plays and the thrill of sinking a buzzer-beating three, but the moment I walk into the online space, that feeling evaporates. It becomes about the money, not about the love of the game. 






The full-team on-court action plays the best it ever has, and the graphical leap is impressive to boot, but it still comes up short in some key areas.

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Murder House – Replay (Part 2)

Murder House, developed by Puppet Combo, is a survival horror game set in the 1980s. In this live episode of Replay, join Andrew Reiner, Ben Reeves, Dan Tack, and Alex Van Aken as they try to escape a renowned serial killer called The Easter Ripper.

Watch live and chat with us starting at 2:00 P.M. Central!

If you enjoyed this frightening Replay then be sure to check out our recent episodes featuring Dead Space 2 or Amnesia: The Dark Descent.

Every week, Game Informer editors enter the vault and dust off games from every genre and platform imaginable. Watch Replay to relive fond (and not so fond) memories from gaming’s past.

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Yakuza: Like A Dragon Review – A New Hero Takes His Turn

Yakuza 6 marked the end of protagonist Kazuma Kiryu’s journey, leaving us with a single question: “What now?” For years, players had explored Japan with Kiryu, becoming attached to the character as well as the template that his games inhabited. Ryu Ga Gotoku Studio could have simply dropped a new face in Kamurocho and called it a day, but that’s not what happened. In Yakuza: Like a Dragon, the studio raised eyebrows by scrapping the traditional arcade-brawler combat and replacing it with turn-based RPG-inspired battles. And while there is a new face to the action, he’s accompanied throughout his adventure in Yokohama with a rotating troupe of like-minded heroes. It’s a pivot that could have ended in disaster. Fortunately, Like a Dragon’s bold gamble pays off, leading to one of the best entries to date.

Ichiban Kasuga had some big slip-on loafers to fill. Kiryu’s stoicism and determination were a natural fit for the criminal underworld he orbited, but his charm and willingness to help people with their problems won audiences over. Kasuga is no Kiryu, and that’s kind of the point. This new hero is impulsive, hotheaded, and a bit of a goofball. At the beginning of his adventure, Kasuga shares his enthusiasm for the Dragon Quest series with an underling. He sees himself as a hero, even if his abilities don’t initially line up with his aspirations. Kasuga’s willingness to help is weaponized against him, leading to him taking the fall (and an 18-year prison sentence) for a murder.

We don’t know much about Kasuga at first, which ends up being one of the most refreshing things that Like a Dragon offers. Without the weight of half a dozen or so games and their associated histories on his shoulders, Kasuga is a blank slate for this new Yokohama adventure. Kasuga certainly has goals and motivations – figuring out why his father figure in the Tojo Clan betrayed him is chief among them – but the fact that he’s such a small figure in this world creates an exhilarating feeling of freedom. This new hero doesn’t have established relationships in this new town, so the first few hours are filled with simple things like finding work. What could be a boring slog cleverly leans into the RPG systems that underpin the entire experience.

Like a Dragon isn’t just a superficial take on RPGs; it holds a satisfying amount of depth, including the various jobs that characters can take. You begin as a bat-swinging hero, but you can also swap to several other roles, such as a chef, musician, or break dancer. Each role acquires new abilities as they’re leveled up, like the chef using an area-of-effect flambé technique or the musician strumming a tune that heals the party. The jobs and the overall attacks are pretty silly, which is suitably on brand. Changing these jobs is simple, though it requires a quick stop at the employment agency – a nice reminder that, as goofy as it all can be, it’s grounded in its own sense of reality.

It’s a new direction for the series, but Like a Dragon captures the essence of what came before while setting out on its own journey.

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New Gameplay Today – Devil May Cry 5: Special Edition On PlayStation 5

When Devil May Cry 5 first released in 2019, Capcom’s newest entry in the long-running series continued the tradition of engaging combo-based combat alongside another wild story featuring Dante, Nero, and more! Flash forward to this year and fans of the series will get another friend to cause chaos with as Vergil is finally entering the fray. Join Jeff Cork, Joe Juba, and me as we show off how the PlayStation 5 enhances Devil May Cry 5: Special Edition and discuss why Vergil is a fun new addition that fans should be excited for!

Players looking to dive back into the world of angels and demons don’t have long to wait, as the game launches on November 10 for Xbox Series X and November 12 for the PlayStation 5. If you’re sticking with the current-gen machines, fear not, as Vergil will become available to you in the form of DLC on December 15!

If you’re enjoying these looks at the next generation of consoles, be sure to check out our thoughts on the PlayStation 5’s new platformer Astro’s Playroom, and our thoughts on the Quick Resume feature of the Xbox Series X!

Tune into New Gameplay Today to see the latest hands-on previews of upcoming titles, as well as first looks at brand new games and popular titles receiving expanded content.

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GI Show – Watch Dogs: Legion And The Dark Pictures Anthology: Little Hope Reviews

In this week’s episode of The Game Informer Show, we discuss a handful of the games we’ve been playing recently, including: Watch Dogs: Legion, The Dark Pictures Anthology: Little Hope, and Ghostrunner. Then, we close the show with another fantastic round of community emails. It may sound simple, but it’s one great show! So please join Kim Wallace, Marcus Stewart, Blake Hester, Alex Stadnik, Alex Van Aken, and myself for another wild and ever-entertaining episode!

Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show.

Our thanks to The Rapture Twins for The Game Informer Show’s intro song. You can hear more of their music at their website.

To jump to a particular point in the discussion, check out the time stamps below.

Intro: 00:00:00

Watch Dogs: Legion: 00:02:00

The Dark Pictures Anthology: Little Hope: 00:18:33

Ghostrunner: 00:26:02

Modern Warfare Warzone: 00:31:59

Astro’s Playroom: 00:34:51

Super Mario Sunshine: 00:39:16

Jackbox Party Pack 7: 00:39:40

Introducing Alex Van Aken: 00:40:40

Community Emails: 00:47:45

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Liked That? Watch This – Four Scary Movies For Horror Game Fans

A few weeks ago, we published a detailed rundown of what horror games we think you should play this Halloween season. But with no trick or treating this year, you’re going to have a lot of extra time on your hands to be scared. Luckily for you, Game Informer is always here to help. Rather than suggesting horror video games for you to play, this time we’re here to run down some scary movies we think you should watch if you like things that go bump in the night. 

Did you like Friday the 13th: The Game? Check out Sleepaway Camp

It would be too easy to recommend a Friday the 13th movie here. Instead, you should watch the criminally underappreciated Sleepaway Camp. Released in 1983 by director Robert Hiltzik, Sleepaway Camp tells the story of Angela Baker and her stay at Camp Arawak. Angela doesn’t quite fit in and is often bullied by the older kids at camp, or much worse, tried to be taken advantage of by the adults running the camp. Conspicuously, though, all these people die in very, very horrible ways. 

In a lot of ways, Sleepaway Camp is your run-of-the-mill slasher flick. A bunch of kids get up to some trouble, they die horribly, and it’s all pretty cheesy and poorly acted. And you could argue some of the content in Sleepaway Camp has not aged gracefully by 2020 sensibilities (maybe check out Does The Dog Die before watching). On the other hand, there’s an ambition to Sleepaway Camp that sets it apart from other slashers. Coming out in 1983, during the deluge of slashers trying to cash in on the success of 1978’s Halloween, Sleepaway Camp tries to tell a story about being trapped in your own body and feeling uncomfortable in your own skin. As Bartłomiej Paszylk wrote, it’s an “exceptionally bad movie but a very good slasher.” In recent years, the movie has gained a strong cult following and even received some critical reevaluation.

Whether or not Sleepaway Camp pulls any of that off is up to the viewer, but it’s an admirable attempt to do something smarter with a pretty boring genre. Interestingly, Hiltzik has only made two movies: Sleepaway Camp and 2008’s Return to Sleepaway Camp, one of the many films in the series. Hiltzik, who is a New York City lawyer these days, reportedly was unaware the movie even had a following until he was approached to record a commentary for it in 2000. 

The hook of Sleepaway Camp, and the thing that’s always mentioned by its fans, is its shocking ending. And for good reason. It is extremely shocking. I won’t spoil it here, but the sound alone has bothered me ever since I first saw the movie. Count me among the biggest fans of this exceptional bad movie but very good slasher. 

Did you like Outlast? Check out Noroi: The Curse

A dime a dozen and still overpriced, found footage media is everywhere these days. It’s relatively cheap to produce, easy to fill with jump scares, and easy to get bodies in seats. But there are some stand-outs, like the godfathers of the genre, The Blair Witch Project and Cannibal Holocaust. There’s also Noroi: The Curse, which came out in 2005, two years before the first Paranormal Activity blew the genre wide open. 

This once-hard-to-find-outside-of-Japan horror movie is less of a found footage film and more of a scrapbook of different events tied together to tell a sort-of cohesive plot. Using “actual” found footage and that of news broadcasts, live shows, and old documentary footage, Noroi tells the story of Masafumi Kobayashi, a paranormal investigator who has since gone missing after his house burned down, as he looks into paranormal happenings around Tokyo and how they’re connected. It all goes very poorly for Kobayashi. 

Noroi is never overtly scary. It believes in its story enough to allow fear to bubble in its viewer, dragging on, and building a slow burn before its final climax. It’s also unafraid to be bleak. The movie never lets you out of its grips, never giving you a moment of brevity, always holding you down below the surface with it. If you’re not tired of found footage movies, give this one a shot. It’s a genuinely unique take on the genre and has some really disturbing moments that will stick with you.  

Did you like P.T.? Check out The Exorcist III

We couldn’t do this list without including P.T., the “playable teaser” for Hideo Kojima’s now-canceled Silent Hills game. It’s against gamer law, actually. But it gives us a chance to talk about The Exorcist III, the best Exorcist film you’ve never seen. 

What ties P.T. and The Exorcist III together (aside from them both being somewhat about possession) is the persistent sense of dread in each. For the hour or two you play P.T., you are always on edge. From the opening seconds of The Exorcist III, a feeling of anxiety will be in the pit of your stomach, slowly rising as things get worse and worse. It is easily one of the tensest movies ever made. 

Taking place 15 years after the exorcism of Regan MacNeil in The Exorcist, and ignoring the events of Exorcist II: The Heretic, The Exorcist III follows Lieutenant William F. Kinderman, the investigator on the Dennings case in the first movie, as he attempts to solve a series of murders around the Georgetown neighborhood of Washington D.C., the setting for the original film. While fingerprints suggest these murders were perpetrated by different people, the method of murder used matches the killings of The Gemini Killer, Kinderman discovers. The only problem is The Gemini Killer was executed 15 years ago. Or maybe he wasn’t, as it’s revealed a patient in the psychiatric ward of the hospital the movie largely takes place in was found 15 years ago catatonic and amnesic, until one day waking up claiming to be The Gemini Killer. 

It’s not the most coherent plot, and the way the movie shoehorns in a relationship to the events of the original Exorcist movie are largely unneeded. However, once the movie gets going, it never stops. Only the second (and final) movie directed by William Peter Blatty, who wrote The Exorcist novel and film-adapted screenplay, The Exorcist III is a masterclass in restraint and suspension. Murders or violence are rarely shown on-screen, we’re only given brief glimpses of the aftermath and detailed descriptions from characters, such as a body expertly drained of blood or a corpse stuffed full of rosaries. There is also the single best jump scare ever committed to film in this movie. I won’t say anything other than it is horrific. 

Inevitably, The Exorcist III will forever live in the shadow of The Exorcist. And for what it’s worth, I think there’s merit to that. The Exorcist is one of the greatest movies ever made, much less one of the greatest horror movies ever made. But don’t sleep on this sequel! It’s easily available on streaming services and shows a writer-turned-director at the top of his game. 

Did you like The Last of Us Part 2? Check out Lady Vengeance 

Okay, technically not a horror movie, but bear with me. Like The Last of Us Part 2 (which you could argue is also technically not a horror game), Lady Vengeance, as the name implies, is about revenge. And more than that, it’s about the hollowness of revenge and the lengths in which we’re willing to go to exact that vengeance. 

The final part in South Korean director Park Chan-wook’s Vengeance Trilogy, proceeded by Sympathy for Mr. Vengeance, starring Parasite’s Park Dong-jin, and the critically-renowned Oldboy, Lady Vengeance tells the story of Lee Geum-ja as she gets out of prison after being convicted for the kidnapping and murder of a six-year-old boy 13 years earlier (might want to check out Does The Dog Die before watching this one, too). We learn that at one time Dong-jin became a sensation in South Korea because of the young age in which she admitted to committing her crime but has also become a beacon of the effectiveness of prison reform. It’s worth pointing out, Lady Vengeance is full of twists and nothing is what it seems at first. 

Outside of prison, Dong-jin gets to work on her meticulously crafted plan for the revenge and murder of the man who landed her in prison. I’ll stop short of saying anything else about the plot of the movie, but once you find out the true nature of what’s going on in Lady Vengeance, what it lacks in traditional scares it makes up for with the true horror of human nature. 

For me, Lady Vengeance is the standout movie in the Vengeance Trilogy, though they’re all worth watching. It’s a beautiful film, and perhaps Park Chan-wook’s most visually stunning until his 2016 psychosexual drama The Handmaiden. It’s also unafraid to deeply examine human flaws, taking close looks at anger, betrayal, and what we’re willing to do to feel justified in our actions. 

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Replay – Dead Space 2

If you ask any gamer, they have plenty of retired video games that they’d love to see return. The Dead Space series is usually chief among them and it’s easy to see why after even the briefest of playthroughs. The now-closed Visceral Games (RIP) had a knack for distilling down what made movies such as Alien and Event Horizon terrifying and ramping it up to pants-soiling proportions.

Join Andrew Reiner, Marcus Stewart, Blake Hester, and me as we brave Dead Space 2 and attempt to not blow our mics out from screaming. 

We’ll be going live at 2 p.m. CT, so be sure to end your week the right way and join us in the chat! If you can’t get enough of our live shows, remember to subscribe on YouTube, Twitch, Twitter, and Facebook to get notified when we go live each week!

Every week, Game Informer editors enter the vault and dust off games from every genre and platform imaginable. Watch Replay to relive fond (and not so fond) memories from gaming’s past.

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New Gameplay Today – Little Nightmares II

I was a big fan of Tarsier Studios’ Little Nightmares when it came out a few years ago. It was an atmospheric creep-fest that contained moments that have stuck with me to this day. In this episode of New Gameplay Today, we take a look at the sequel, the appropriately named Little Nightmares II. Join Alex Stadnik, Blake Hester, and me as we go through a recent demo playthrough. Even though it’s only a small look at the game, it’s a clear indicator that the developers haven’t lost their edge.

While I still don’t think the games are necessarily scary, they’re definitely unsettling in ways that many games strive to achieve. If you’re averse to hands (disembodied or otherwise) and getting grabbed, you may want to sit this one out. Otherwise, enjoy!

Tune into New Gameplay Today to see the latest hands-on previews of upcoming titles, as well as first looks at brand new games and popular titles receiving expanded content.

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Xbox Series X Preview – Leaving Current-Gen In The Dust

If you read my initial impressions on Xbox Series X, you know that even spending a small amount of time with the next-generation Xbox console sold me on upgrading through its speed alone. The effortless and efficient nature in which it loads my Xbox One, Xbox 360, and original Xbox games amazes me to this day, and puts my Xbox One X, the current most-powerful gaming console on the market, to shame. Now that I’ve spent more time with the system, and checked out some actual next-gen content on the console, I wanted to give a brief update on my experience.

Over the past couple of weeks, I’ve continued putting the Xbox Series X through its paces using my existing backward-compatible library. While I already spoke in-depth about the load times, I’m continually impressed by how fast I’m able to not only get into games, but swap between them. The Quick Resume feature is astoundingly helpful, even allowing me to pick up a suspended session after I unplugged the console. That’s right: After moving the console between the Game Informer office and my house, I was able to plug the Xbox Series X into my system and immediately pick right back up where I left off using Quick Resume. 

The performance of current-gen and older games is impressive. However, the true test of the system is in how fast it loads experiences created for it. Using software provided by developers and Xbox, I tested a few different next-gen titles. While these builds aren’t final (nor is the Xbox Series X user interface), I wanted to give an idea of how long players can expect to wait to get into a next-gen game. Some games, like Gears 5 and Yakuza: Like a Dragon, are extremely impressive in how quick they load into the world, but I was somewhat disappointed by others, like Dirt 5 and Gears Tactics; I guess I was expecting a bit faster. Check out the list of next-gen software I tested below.

  • Dirt 5 – Loads into a Career mode race in 17.82 seconds
  • Gears 5 – Loads into the open area of North Tyrus in 10.29 seconds
  • Gears Tactics – Loads into a mission in 17.91 seconds
  • Yakuza: Like a Dragon – Loads into the world in 4.71 seconds

My experience with the controller also continues to be good. I like how the grip feels in my hands, and I’ve enjoyed using the Share button to take instant screenshots and gameplay captures without backing into menus. I mentioned this before, but I’m still really impressed by the d-pad; it not only has a great click, but it also feels much more precise and conducive to 2D gameplay than the hybrid appearance would have you believe. 

On top of all this, I’m enjoying the experience outside of the games with the Series X. Navigating through the (non-final) menus is super smooth. You can really tell how much consoles benefit from the upgraded hardware. Xbox also sent along an official Storage Expansion Card, which plugs into the back of the system. As far as I can tell, games installed to this storage card behave nearly identically to games installed on the internal storage. The price is pretty steep ($220), but it feels like a must-purchase item if you feel like you’ll blow through the internal storage with the games you hope to install. Hopefully, other companies can provide less expensive solutions that deliver similar performance down the road.

While this can’t be considered a review since the interface and software isn’t final, I’m still very much impressed by the overall experience the Xbox Series X delivers. With my thoughts on Xbox’s new console all but solidified to this point, I eagerly await getting my hands on the PlayStation 5 and Xbox Series S to see just how it all stacks up to this powerhouse.

For more on Xbox Series X, check out our New Gameplay Today and my hands-on impressions of the Xbox Series X controller. You can also read more about the console’s backward compatible games perform on Xbox Series X compared to how those games run on an Xbox One X here. For some of my next-gen game impressions, check out my hands-on previews of Dirt 5 and Yakuza: Like a Dragon.

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Replay – Amnesia: The Dark Descent

With Halloween nearly upon us, we at Game Informer are getting in the holiday spirit by highlighting some of the spookier games we’ve had the displeasure of playing!

That trend continues on this episode of Replay as we delve into the disturbing depths of Frictional Games’ original Amnesia: The Dark Descent! Join Andrew Reiner, Dan Tack, Jeff Cork, and me as we brave its twisted horrors and try to keep each other sane.

We had to prerecord this week, but we’ll be back for another fun episode next Friday! If you can’t get enough of our shows, remember to subscribe on YouTube, Twitch, Twitter, and Facebook to get notified when we go live each week!

Every week, Game Informer editors enter the vault and dust off games from every genre and platform imaginable. Watch Replay to relive fond (and not so fond) memories from gaming’s past.

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