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PC

Star Wars Jedi: Fallen Order mod adds a perfect Mandalorian

With Star Wars 1313 canceled, the chances of us getting a Star Wars game about bounty hunters in the near future is looking pretty grim. Thankfully, a helpful modder has arrived to give us the next-best thing: Din Djarin in Star Wars Jedi: Fallen Order.

NexusMod user AlexPo21 added the lead character from The Mandalorian to the game, complete with his full costume from the show’s second season. The Din Djarin character model comes with custom cosmetic options, including the option to wear his cape and jetpack. According to AlexPo21, the model works best when combined with the Stormtrooper voice pack mod for the game — which was originally created by the user KillerCarth.

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One slight quirk of the mod is that Jedi: Fallen Order has almost no ranged combat to speak of, and since that’s Din’s most frequent means of combat, he’s got a new arsenal here. Just like Cal Kestis, the protagonist of the original game — since this model is just a replacement for Cal’s — Din uses lightsabers to take out the enemies of Fallen Order. But in a tease on the mod’s official page, AlexPo21 says they’re working on a functioning blaster, jetpack, and flamethrower at the moment.

While this isn’t quite the full-fledged bounty hunter game that fans might be hoping for, it is a fantastic-looking mod, and a great excuse to go back and play Fallen Order again.

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News

Star Wars: Squadrons VR Performance Tackled In New Update

If you’ve been struggling with Star Wars: Squadrons VR performance since launch last month, this might be the update to fix things for you.

Update 3.0 released today. We already knew this update would include a new map, Fostar Haven but it also brings with it a host of tweaks, some specifically for VR. Most notably, developer EA Motive has increased the resolution of skyboxes, which should hopefully offer a noticeable difference to the game’s visuals, and there’s also an option on PC to adjust VR resolution scaling.

“Players using high-resolution headsets (such as the Valve Index) should be able to enjoy higher frame rates without requiring the most powerful GPUs,” the patch notes explain. We’re sure this will come as good news to new HP Reverb G2 owners, too. PC VR users can also use forward rendering, too, and forward shading has been made less intense on the ‘low’ quality lighting setting.

Elsewhere, Update 3.0 adds support for devices with up to 128 buttons for the super pros, and there’s improved support for next-generation consoles including “improved visual quality and lighting on PS5” which may translate over to the PSVR support too. You can read the full patch notes for today’s changes right here.

https://youtube.com/watch?v=MD54rgbn6ZI%3Ffeature%3Doembed%26%23038%3Bshowinfo%3D0%26%23038%3Brel%3D0%26%23038%3Bmodestbranding%3D1%26%23038%3Biv_load_policy%3D3%26%23038%3Bplaysinline%3D1%26%23038%3Benablejsapi%3D1

Last week we also reported that the upcoming December update will add new content to the game, including the B-Wing and TIE Defender ships. We loved Squadrons when it first came out, though did note some performance issues ourselves, so it’s great to see EA Motive tackling those head-on. Will you be checking out this Star Wars: Squadrons VR performance update? Let us know in the comments below!

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News

Star Wars Jedi: Fallen Order Now Available On Google Stadia

After releasing on PC, Xbox One, and PS4 last year, Star Wars Jedi: Fallen Order is now officially available on Google Stadia. To celebrate its release on the new platform, Google is offering Fallen Order at the promotional price of just $23.99.

When it first released last year, the game was a critical and commercial success, garnering praise from most gaming outlets and exceeding EA’s sales projections. Fallen Order has seen a bit of a resurgence lately, as it was recently added to Xbox Game Pass when EA Play merged with the service.

The game’s narrative puts you in the role of Cal Kestis, a Jedi who survived the Purge and is now trying to restore the Jedi Order. It’s a decent story, but one that is overshadowed by the demanding combat. It’s not quite as difficult as Dark Souls or Sekiro, but the influence is clearly there. At any rate, Fallen Order is a Star Wars game that’s definitely worth the price of admission – especially if that price is $23.99.

Google Stadia has as few other things going on this week, as six new free games were announced for Stadia Pro. On December 1, Into the Breach, Hitman 2, Kine, Monster Jam Steel Titans, Everspace, and Secret Neighbor will all be added to the service. Five games are also leaving Stadia Pro on November 30, so be sure to add those to your collection while you still can.

Star Wars Jedi: Fallen Order is now available on Google Stadia for $23.99.

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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.

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News

Console Wars And Tribalism Is The One Thing That Could Force Phil Spencer Out Of The Industry

There aren’t too many nice guys in the upper echelons of corporate gaming, but Phil Spencer sure seems like he’s one. In a recent interview on The Verge’s Decoder podcast with Nilay Patel, he admitted there’s not much that could convince him to quit his career, but tribalism in gaming just might do it.

The hour-long interview meandered over a wide range of topics, from the recent next-gen console launch to Spencer’s gaming philosophy. At one point, Patel noted that the latest console launches seem to have reignited the console wars, with some Sony fans purchasing an Xbox Series X just to “smash it with a hammer” on social media.

It’s really stupid, and Spencer agrees.

“To be honest, I love the industry I’m in. This is the job I love. My wife will tell me it’s the only job I’m qualified for, but this is definitely the job I love,” said Spencer. “But that tribalism in the industry, if there was anything that would ever drive me out of the industry, it’s actually that, what you’re talking about.”

Spencer went on to say that some people “on both sides” of the console war have taken their tribalism “to a destructive level.”

RELATED: Why Call Of Duty: Black Ops Cold War Is Such A Mess On Xbox

“I’ve said before, that I find it distasteful, but maybe that is too light. I just really despise it. I don’t think we have to see others fail in order for us to achieve the goals.”

He did admit that the console wars do seem to be getting better, noting that there’s more crossplay between platforms than ever before. It’s also a boom-time for gaming with coronavirus driving sales of pretty much anything game-related to record levels. It might just be social media that’s amplifying the worst offenders, but gaming today has never been more together.

Of his own Xbox Series X, Spencer said that “demand is just incredibly high right now.” Microsoft built more Series Xs than Series Ss in preparation for the holidays, but Spencer sees that trend switching to higher sales of Series Ss in the spring and summer.

For more, head on over to The Verge to read the full transcript or listen to the Decoder podcast.

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PS4

Black Ops Cold War’s new patch accidentally makes the MP5 overpowered again

Call of Duty: Black Ops Cold War’s first official patch is here. Unfortunately, it also briefly reverted the much needed MP5 nerfs that came with the game’s first unheralded patch. But outside of bringing the game’s best gun back from the dead for a short time, Black Ops Cold War’s launch patch also brings in dozens of balance changes on its own. And after an update to the patch released on Friday night, all of the MP5 changes are back and the gun as officially been renerfed.

Earlier this week, Treyarch nerfed the MP5, which had spent several days dominating every single multiplayer match. The gun was so strong that it was frequently the only weapon taken in certain matches. The nerf brought the gun’s power in line with the rest of the game by lowering its damage range and making its initial recoil a little worse. All of these changes were briefly reverted as of the patch the developer released on Friday. According to Thankfully, an update came just a few hours after the patch was released and the MP5 is now back to it’s previously nerfed state.

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On the topic of new changes, Treyarch also set its sights on a few of the game’s other powerful weapons. Among the newly nerfed guns is the M16, which used to be just a step behind the MP5 in overall power. But Treyarch has reduced the weapon’s max damage range, and made it slower to use after sprinting or moving. The Fear 1 assault rifle also got nerfed in this patch thanks to a reduction on both it’s max damage range, and its overall max damage.

As you might expect for the first update after launch, this patch also includes dozens of other changes. To see everything that’s been changed in the Black Ops Cold War Nov. 20 patch you can check out the full patch notes.

Update: On Friday night, Treyarch released an update to the patch that reinstated the MP5 nerfs. The story has been updated to reflect this.

Call of Duty: Black Ops Cold War Nov. 20 patch notes

Multiplayer

Weapons

Assault Rifle

Fear 1

  • Increased recoil.
  • Slightly reduced max damage by 3.5% (28 to 27).
  • Reduced max damage range by 34% (38m to 25m).

Submachine Guns

Submachine Gun Alpha

  • Reduced base effective damage range by 33% (15.24m to 10.16m).
  • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
  • (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)

Tactical Rifles

M16

  • Reduced max damage range by 15% (25.4m to 21.59m).
  • Increased sprint to fire time.
  • Slightly slowed move speed while firing.
  • Slightly increased delay between bursts.
  • Rebalanced fire rate bonuses on barrel attachments.
  • Slightly reduced effectiveness of laser attachments.

Tactical Rifle Charlie

  • Reduced max damage range by 20% (38.1m to 30.48m).
  • Increased sprint to fire time.
  • Slightly slowed move speed while firing.
  • Slightly increased delay between bursts.
  • Rebalanced fire rate bonuses on barrel attachments.
  • Slightly reduced effectiveness of laser attachments.

Type 63

  • Slightly increased fire rate.
  • Rebalanced fire rate bonuses on barrel attachments.

DMR 14

  • Slightly increased fire rate.
  • Rebalanced fire rate bonuses on barrel attachments.

Light Machine Guns

M60

  • Improved max damage ranges.
  • Improved movement speeds.

Sniper Rifles (All)

  • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
  • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
  • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.

Pistols

Magnum

  • Slightly improved fire rate.
  • Improved max damage range.
  • Improved visibility while firing after the first shot.

Shotguns

Shotgun Bravo

  • Slightly reduced damage between ranges from 5.8m to 7.7m.

Game Modes

Hardcore

  • Friendly fire system now properly transitions to reflect damage after 3 team kills.

Search & Destroy

  • Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.

Free-For-All

  • Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.

CDL Hardpoint

  • Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.

Combined Arms

  • Improved the interaction when using Stationary Turrets in Combined Arms.

Spawns

  • Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.

Custom Games

  • Added Scorestreak Cost Overrides to Custom Games.

Scorestreaks

Combat Bow

  • Reduced ammo from 5 to 4.

Care Package

  • Increased cost from 1,800 to 2,000.

Sentry Turret

  • Reduced cost from 2,000 to 1,800.

Napalm Strike

  • Increased cost from 2,100 to 2,500.

Air Patrol

  • Reduced cost from 3,200 to 2,700.

Artillery

  • Increased cost from 2,500 to 3,000.

Cruise Missile

  • Increased cost from 2,600 to 3,500.

War Machine

  • Increased cost from 3,500 to 4,000.

Attack Helicopter

  • Increased cost from 4,000 to 4,500.
  • Increased damage from 50 to 75 per bullet.
  • Increased health from 4,500 to 5,000.
  • Decreased the duration of the screen shake from bullet impacts.
  • Reduced the amount of time the helicopter will stay in one place before relocating.

VTOL Escort

  • Reduced cost from 8,500 to 8,000.
  • Increased turret burst length and reduced cooldown time.

Chopper Gunner

  • Increased cost from 6,000 to 6,500.
  • Reduced the movement on the gun when firing.

Maps

  • Garrison
  • Addressed an issue where a player in the crawlspace could collide with players above them.

Equipment

  • Tomahawks can now be thrown immediately at round start.

Eliminations

  • Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.

Finishing Moves

  • Improved the ability to trigger a Finishing Move on misaligned surfaces.
  • Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.

Stability

General

  • Fixed a crash that could occur during intro sequences of a Multiplayer match.
  • Fixed a crash that could occur when using Weapons/Ammo Caches.
  • Fixed multiple rare crashes that could occur while the player was downed.
  • Fixed a rare crash that could occur when pinging a downed friendly player.
  • Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
  • Fixed a rare crash that could occur when firing a locked-on missile.
  • Fixed a rare crash that could occur in Search and Destroy.
  • Added various stability fixes.

Scorestreaks

  • Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
  • Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
  • Fixed a rare crash that could occur when using the Cruise Missile.
  • Fixed a rare crash related to Scorestreak score aggregation.

Progression

  • Fixed a crash involving incorrect Challenge progress tracking.

Vehicles

  • Fixed a rare crash that could occur when vehicles were being respawned.

Equipment

  • Fixed a rare crash related to the Decoy Grenade.
  • Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.

Field Upgrades

  • Fixed a rare crash involving an incorrect volley count for the SAM Turret.

Killcam

  • Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.

Perks

  • Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player’s mini-map range while the player was not alive at the time.

Misc. Fixes

UI

  • Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
  • Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
  • Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.

Progression

  • Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.

Gunsmith

  • Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.

Vehicles

  • Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.

Zombies

Gameplay

  • Improved general zombie pathing.
  • Enemies will now use their out-of-bounds attacks against players in more unintended locations.
  • Closed various exploitable locations where the player could leave the intended play space.

Stability

  • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
  • Fixed a crash that could occur when picking up Perk cans.
  • Added various stability fixes.

Bug Fixes

Perks

  • Addressed an issue that allowed obtaining multiple versions of the same Perk.
  • Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.

Field Upgrades

  • Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.

Weapons

  • Addressed an issue that prevented attachments from applying to certain weapons.
  • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
  • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
  • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.

Progression

  • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
  • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
  • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
  • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.

HUD

  • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
  • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
  • Addressed an issue that caused incorrect player colors to appear on the HUD after death.

Visuals

  • Addressed an issue that caused enemy models to sometimes appear low quality.
  • Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.

Loot

  • Addressed an issue that sometimes prevented obtaining item drops.

Host Migration

  • Addressed various issues which sometimes caused host migration to fail.
  • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.

Gunsmith

  • Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match.

Mystery Box

  • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
  • Addressed a rare issue that caused the Mystery Box to remain open after use.

Equipment

  • Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.

Sensitivity

  • Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.

Dead Ops Arcade 3

  • Addressed an issue where the Arcade Machine pickup could cause a break in game progression.
  • Addressed an issue that caused enemies to spawn on top of players.
  • Addressed an issue where the player would see placeholder text before the opening cutscene played.

Onslaught

  • Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match.

Global

Settings

  • Aim Response Curve Type options added to Settings.

Stability

  • Fixed a rare crash related to playing voiceover audio.
  • Fixed a rare crash related to player footstep effects

Bug Fixes

Progression

  • Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
  • Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
  • Addressed an issue where a Challenge’s description could overlap with other text.

Camos

  • Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.
  • Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
  • Addressed an issue that would allow players to equip any weapon camo in Custom Games.

Attachments

  • Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
  • Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
  • Addressed an issue that would unlock all optic reticles on Weapon Blueprints.

Reticles

  • Addressed an issue where reticles could appear upside-down.

Cosmetics

  • Addressed an issue where Stickers would not appear on weapons when selected in certain slots.

Operators

  • Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.

UI

  • Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
  • Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.

PC

Bug Fixes

Progression

  • Addressed an issue that displayed 0 XP earned in the After-Action Report when reaching Prestige 1.

Main Menu

  • Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.

Settings

  • Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
  • Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
  • Updated the description of “Field of View” options in the Settings menu.

Friends List

  • Addressed an error notification when bringing the party back to the main menu.

Fireteam: Dirty Bomb

  • Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
  • Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
  • Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.

Aspect Ratio

  • Addressed aspect ratio issues in 16:10 for tutorial menus.
  • Addressed an aspect ratio issue with portal effects in Zombies.

Known Issues

Multiplatform

Controllers

  • DualShock 4 may disconnect intermittently on PlayStation 4 system running on outdated system software. Update your PS4’s system software to 8.01 to resolve.

Progression

  • After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
  • Some visual issues can occur during the level-up sequence.
  • Friends’ level icons are not displayed until the player accesses the menu of any game mode.

Splitscreen

  • Visual issues can occur in splitscreen in Multiplayer.
  • Splitscreen is currently unavailable in Zombies.

Combat Record

  • “Elite Eliminations” in Zombies are not currently being tracked in the Combat Record.

Fireteam: Dirty Bomb

  • Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
  • In rare cases, “Detonating Dirty Bomb” may stay on the player’s HUD longer than intended.

Parties / Friend List

  • Party leaders may receive “You left the party” after bringing their party back out to the main menu.
  • Players are able to “Quick Join” a player that is marked as Offline.

Calling Cards

  • Calling Cards may revert to default or previously selected Calling Cards.

Scorestreaks

  • Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.

Chat

  • The recipient’s name is missing from the chat box when whispered from the Scoreboard.

PC

  • Various stability issues currently being investigated.
  • The Multiplayer menu currently shows up as “Partially Installed” when the Multiplayer package isn’t installed.
  • The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
  • The camera in Theater cannot be rotated with the mouse.

Keyboard and Mouse

  • The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.
  • Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.

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News

Guild Wars 2: The Icebrood Saga’s Final Episode Has Begun

The final episode of Guild Wars 2’s The Icebrood Saga is finally here. The first of four chapters, Truce, can now be accessed by anyone who purchased Path of Fire.

The final episode in The Icebrood Saga is called Champions and will be told through four chapters over the next few months. In the first chapter, Truce, you’ll see the “forces of fire and conflagration emerge with the elder dragon Primordus at their head.” You’ll gain access to a host of new content, including replayable Dragon Response Missions to help fight off the terrifying new threat to Tyria.

You can get a glimpse of some of the upcoming content in the latest Guild Wars 2 trailer:

The Living World finale will slowly come together over the course of 2021, with the final chapter of the episode scheduled to launch in May. In between chapters, you can expect smaller updates that expand upon previously released content and give you new ways to interact with the world around you. Here’s a look at the full schedule for Champions:

  • November 2020 – Chapter 1: Truce
  • December 2020 – Wintersday
  • January 2021 – Chapter 2: Power
  • February 2021 – Lunar New Year
  • March 2021 – Chapter 3: Balance
  • April 2021 – Super Adventure Festival
  • May 2021 – Chapter 4: Judgement

That’s a pretty full schedule of events, and each chapter is set to offer plenty of content to keep you busy in between launches. ArenaNet is dedicated to keeping the world of Guild Wars 2 alive and well – even postponing its Steam release to focus on crafting high-quality expansions.

Chapter 1, Truce, is now available in Guild Wars 2. It brings with it new story missions, new weapon skins, allied recruitable factions, and a new Dragon Slayer Master to help you fight off Primordus and his demonic forces.

If you haven’t yet picked up Path of Fire, you’re in luck. From now until November 23 you can find the expansion on sale for just $27.49 – 50% off MSRP. It also comes with the previous expansion Heart of Thorns, giving you even more great content to explore.

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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.

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Guild Wars 2’s Steam Release Has Been Indefinitely Delayed

Just a few days ago on the official Guild Wars 2 website, ArenaNet confirmed that the impending Steam release for its 2012 MMORPG sequel has been indefinitely delayed outside of 2020. Revealed back in August to finally be heading to Valve’s digital distribution platform, the main reason for this delay is so that ArenaNet can properly launch the End of Dragons expansion without issue.

“Our number one priority right now is crafting Guild Wars 2: End of Dragons with the high quality you expect and deserve,” reads the blog post. “Additionally, we’re full speed ahead on delivering an epic climax to The Icebrood Saga that lives up to (and we hope exceeds) previous Living World finales.” As such, the Steam version has been put on hold and will likely be rescheduled for sometime in 2021.

As for what the future holds, ArenaNet will be debuting a trailer for The Icebrood Saga: Champions on November 5, 2020. The End of Dragons expansion isn’t going to release until early 2021, which will possibly coincide with the Steam version. Maybe that isn’t the most concrete of information, but it’s nice that ArenaNet didn’t opt to simply plop a version on Steam and give users a bad experience.

Regarding my history with the series, I played the 2005 original quite a bit before the days of Steam becoming a massive force in the PC gaming circle. By the time Guild Wars 2 was gearing up for release, I skipped out on it as I wanted it on Steam. Even with its older age now, I’m looking forward to finally playing the sequel once it hits Valve’s platform.

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Star Wars Episode 1: Racer Finally Arrives On Xbox One

Earlier today, Aspyr announced that the cult classic Star Wars Episode 1: Racer is now available on Xbox One. The game can be picked up for just $14.99 – and, if you’re a racing or Star Wars fan, you won’t want to miss out on the iconic title.

First released back in 1999, Racer was ported over to Switch and PS4 this summer. The faithful recreation was well-received, and now Xbox owners can finally jump in on the action. If you’re unfamiliar with the title, here’s what you can expect:

  • 25 playable racers, including iconic characters such as Anakin, Sebulba, and Ratts
  • Race tracks across eight worlds, including Tatooine and Baroonda
  • Work with pit droids to upgrade your Podracers
  • Uncover shortcuts and various other map secrets
  • A single player campaign and local multiplayer

“We released Star Wars Episode I: Racer on Switch and PS4 earlier this year and were thrilled to see the positive response among those playing for the first time, as well as fans of the original, all of whom couldn’t get enough of this adrenaline pumping favorite,” said Elizabeth Howard, vice president of publishing at Aspyr. “Now, we’re finally bringing it to the Xbox fans so they can join the race, put the pedal to the metal, and experience a beloved classic Star Wars game.”

Before launching on Switch and PS4, Star Wars Episode 1: Racer hit a production delay thanks to the pandemic. Asypr indefinitely delayed the title, due to work from home requirements, and we weren’t sure when we could expect to go hands-on with the old favorite. The delay came one day before it was expected to launch – but it seems that it was for the best. Although it’s not perfect, the game still captures the iconic feeling of zipping around alien race tracks much in the way the original did.

Star Wars Episode 1: Racer is now available on Xbox One. You can also pick it up for Nintendo Switch and PlayStation 4. As for the original, you can still find it over on Steam.

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Jon Bitner is an Associate Editor for TheGamer. His passion for gaming started with his first console (Sega Genesis) and he hasn’t stopped playing since. His favorite titles include The Legend of Zelda: Ocarina of Time, Team Fortress 2, Rainbow Six Siege, Pokémon Sword & Shield, Old School Runescape, Skyrim, and Breath of the Wild. He can usually be found playing the latest RPG, FPS, or some obscure mobile game. Before working as Associate News Editor, Jon earned a Biology degree and worked in the Biotechnology sector — experiences that taught him how to put words together and make sentences. When not playing or writing about the gaming industry, he enjoys sleeping, eating, and staring at birds.

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Star Wars: Squadrons Is Adding Free 'The Mandalorian' Loot To Game

The Mandalorian was a hit when season one dropped earlier this year on Disney+ and now that a new season is here, the team over at Motive is celebrating the hit show with exclusive themed content for Star Wars: Squadrons. Despite saying no additional gear would be dropping, the studio is adding The Mandalorian loot to Star Wars: Squadrons. Don’t worry, there are no surprise loot box moves here, everything announced is completely earnable. 

Kicking off on October 28, Star Wars: Squadrons players will be able to earn eight new (and completely free) cosmetic items to make those Starfighters even more badass thanks to The Mandalorian. New cockpit cosmetics are included in the new drop, one for each faction. This includes one new hologram, a new decal, dashboard flair, and a hanging flair; one set for both the New Republic and the Imperial fleet. 





The “Mysterious Creature” is also getting some love. According to Motive, “Paying homage to the iconic character, we’ve made sure to create this wonderful new dashboard decoration based on a “Mysterious Creature.” This figure can adorn any dashboard across the New Republic’s starfighters, meaning the fan-favorite Tuggtar bobblehead now has a rival! Both factions will receive one hologram, one decal, one dashboard flair, and one hanging flair, meaning eight new cosmetics in total for you to unlock.”

While Motive and EA previously mentioend that there would be no new post-launch content for Star Wars: Squadrons because they didn’t want players to have to pay more than what the base game costs, it’s nice to see free surprises like this pop out of nowhere. Given The Mandolorian’s popularity, we’re going to go out on a limb and assume fans of the show are going to be excited for the new drop. We are! 

As for season 2 of The Mandalorian on Disney+, the new episodes arrive on October 30th! Are you excited for a new season of the hit show? What about the freebie drops for Star Wars: Squadrons? Sound off in the comment section below! 

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